Contradiction: Good Game, Bad End

Can a game be both good and bad? Contradiction toes the line, offering some excellent story and gameplay, with a budget shortened ending.

When a story builds up a deep mystery, with unanswered questions, multiple motives, and complex connections, you want an ending that matches that energy. A real Sherlock Holmes whodunnit, with an elaborate plan, that ties up all the loose ends, or at least most of them. And Contradiction had the potential! And yet… the ending fell far short. What went wrong? 

all media courtesy of Baggy Cat Ltd.

Contradiction was released on January 14, 2015, and was the first game released by Baggy Cat Ltd, who later went on to release the horror thriller At Dead of Night in 2020. Set in the same universe, the name of the game in Contradiction is to catch people out in their lies, as you go about investigating the death of Kate Vine, a local student found drowned under suspect circumstances. In a similar vein to Her Story, the game makes heavy use of live action video (FMV) to have players take the role of Inspector Jenks, as he goes about questioning the primary suspects and searching the area around Kate’s death. And let me tell you, absolutely everyone is suspicious in one form or another. Whether it’s the charismatic leader of Atlas, or the local drug dealer, everyone has secrets they want to hide, and half the fun in the game is calling out the weird behaviors of these people as you go about your investigations. But at a certain point, it all falls flat. 

And don’t get me wrong – I really, really enjoyed playing this game. I love me a good murder mystery, and it was fun to laugh at the mediocre acting in all it’s FMV glory. Putting the pieces together, figuring out when things just don’t line up, it’s a great feeling. And Contradiction in particular works really well as a group game, with everyone helping to spot the lies, the inconsistencies and intricacies of the characters, trying to figure out whose motive is strong enough to actually do the deadly deed. But what was disappointing was that, despite all the careful build up of the story, the final reveal felt rushed, unbalanced, and out of place. Pair that with a couple poorly thought out lines, and this elaborate illusion falls apart at the seams. 

Spoiler time for specifics, so if you still wish to play the game for yourself (which I do recommend, despite all this), here is your moment. Skip the below paragraph. 


When you’ve just been on a nearly six hour long run-through looking into the suspicious, cult-adjacent Atlas, hallucinogenic drugs, allegations of human trafficking, demons in people’s reflections, an eerily similar suicide just a year prior, and a controversy so bad that the entire group had to rebrand from the ground up, you’re expecting a certain amount of cult-ish logic behind the death. So, to have a single contradiction in the final act lead to the bar owner confessing to drowning the girl for cheating with her husband, only to find out she got the wrong girl… it feels awkward. Stilted. Unfulfilled. No grand cult sacrifice, no drug induced mania, just a vengeful wife who misheard a drunken argument behind the bar late one Friday night.  Just a pile of unanswered questions and coincidences for the player to sit in while the credits roll. 


The ending of the game, pure and simple, was rushed due to budget. From a storytelling perspective, the game is excellent, right up until the point that it’s not. A contradiction within a Contradiction, which is almost laudable in and of itself. Combined with a couple out of place statements that weren’t caught in editing (saying a character had a weakness for blonde women, when not a single female cast member was blonde, really stuck out to me), it’s clear that while the game works as an excellent introduction to a more nuanced world, it needs a sequel to really make it shine. One forum user, shivermetimbers, put it best: 

If it does come out with a sequel that puts all of its intrigue to good use, I would have no problem calling it a good game. As it stands, it’s a good prologue, but it needs the sequel in order for it to be considered anything more than a novelty.”

While I would personally call it more than a novelty, the spirit of the statement remains. And this 5+ year old comment, unfortunately, still rings true. Play the game, enjoy it, but be aware that most of the mysteries remain unsolved. Until next time, detectives.

Leave a Reply

Your email address will not be published. Required fields are marked *